King: Flash Gordon #2
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King: Flash Gordon #2

Writer: Ben Acker, Ben Blacker Artist: Lee Ferguson Publisher: Dynamite Entertainment Release Date: March 11, 2015 Cover Price: $3.99 Critic Reviews: 3
6.2Critic Rating
N/AUser Rating

DEADLY CAPTURE! Things are dire. MASSIVE explosions and DOUBLE-CROSSES have forced Flash Gordon & Dale Arden & Professor Zarkov to take drastic action...it's time to go UNDERWATER FOREVER! You shan't conceive the epic tale that BEN ACKER & BEN BLACKER (Thrilling Adventure Hour) & LEE FERGUSON (Turok) have concocted!

  • 7.0
    Unleash The Fanboy - Harrison Rawdin Mar 10, 2015

    King: Flash Gordon #2 is a sturdy release that does add to the lore and accomplishes some good before all is said and done. I want the art to be a bit tighter in the future but beyond that this romp does enough right. So by all means get this one as it comes recommended. Read Full Review

  • 6.0
    Comic Bastards - Aaron Halverson Mar 11, 2015

    I'm still into Flash Gordon as an idea though and I'm still looking forward to the next issue. At this point King Dynamite has got me hooked into their whole Pulpy-verse. I want to read every issue of every book they got in this universe just to see what they're going to do next. If you're as interested in what's going on as I am then this issue will do just fine to keep the story moving. All things considered there are some great character moments, the team retains their compelling chemistry and the action is engaging. It's not a bad issue by any means with solid art and writing it just didn't really pay off the way I wanted. While it may not have paid off the way the way I wanted it did pay off in a sense so I can't hate on it too much for that. If you're into the world King Dynamite is going for then check it out, if you've been on the fence then maintain your uncomfortable position until next month. Read Full Review

  • 5.5
    Comicosity - Aaron Long Mar 11, 2015

    Flash Gordon #2 is full of quips and gags, but too many missed the mark for me. The characters were generic enough that I didn't overly care what occurred in the story, and, no matter how campy and joke-filled a story is, it needs to strike something in me to make me care that the good guys will defeat the bad. The art was fine, and at times I quite enjoyed it, but that lack of a single character standing out and taking this issue over made it fall flat for me. A good ol' fashioned radio-style space opera is all well and good, but it only flies if the characters are charming enough to make me care. In this issue of Flash Gordon, it just didn't happen. Read Full Review

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